Can you hang on enemies in Ghost of Tsushima?
Last update there is July 17, 2020
The fighting system Fantome of Tsushima encourages some people to scratch your head, not knowing too much if they can lock on enemies or not. This is due to the Fantôme de Tsushima is quite different from many other games you could play. The locking system has become the most common way used by the third-person action games to track the action, especially in group fights.
How to lock the enemies
In Ghost of Tsushima, the Suckerpunch developer gave players a more subtle version of this system. When you face a group of enemies, a slight right boost to an enemy will focus the attention of your character on this person. You can then go around, move towards or withdraw from this enemy depending on how you move.
There will be no symbol on them emphasizing that they are your goal because the developers have opted for a very clear HUD, even in combat. To change enemy, simply push the right joystick to the new enemy on which you want to focus. When you kill an enemy or start a fight against a group, you will automatically focus on the nearest enemy, so make sure that you want to focus then, and no, simply select another enemy with the wheel law.
This makes the fight more subtle and difficult in the game, because you have to be aware of your environment and placement of the enemy, and can not just use a system locking system to launch spam and stay locked. Instead, it is best to think a few steps forward in strikes, blocks and jets, and always keep in mind that will be your next target when the current target will be sent.
Comments
Post a Comment