DOFUS: redesign of the ocher quest, Eternal harvest and archimonstres
In order to make the quest for Ocher Doffs less frustrating, Ankara evolves Eternal harvest with update 2.63 . Rest assured, the rchimonstres will always be rare and random, while being adapted.
- What will change for the Ocher Doffs in 2.63
- Archimonstres: Fight against tokens
- Conclusions
- DOFFS: redesign of the ocher quest - the Eternal harvest and its archimonstres
DOFFS: redesign of the ocher quest - the Eternal harvest and its archimonstres
The Eternal Poisson on Doffs is a myth not to break, and Ankara seems to have understood it. For the patch 2.63, the goal will be to keep a competitive quest with its own economy. Thus, it will always be difficult to finish the entire stages. However, this is not that the team wants to leave the current problems on the servers. In others, Game designers, including Neal in writing the official article, have defined several points:
- Be able to launch the quest as soon as possible to be made during the player's progression
- Encourage to visit and revisit the world of the twelve
- Foster exchanges, trade and social aspects around archimonstres
What will change for the Ocher Doffs in 2.63
To match these 3 axes of improvements, 3 measures will be put in place from the next update, except the first. Indeed, this one is already in place, concerning all the servers. Since the end of the year 2021, the archimonstres are now appearing faster and are better correlated to the population of a server, Crocabulia (international server) in Ilyzaelle (most populated server). The development team specifies to have the tools to correctly measure the influx, the exchange of stones as well as the destruction of the archimonstres.
On the quest, a new series leading to clean success will be added. This will allow learning more about Territorial, Doffs Dragon. She will have the only one prerequisite the traditional but where are the defuses, without having to do all the eternal harvest. Better, it will even be facilitating the latter, giving a reward of archimonstrakens, and the possibility of spending them. Wait, we said tokens?
Archimonstres: Fight against tokens
Yes, thirdly, Ankara will offer tokens. They will be very different from the arches, available during the temporary servers 5 and 6. The goal will not be power Farm and get all the monsters, but to reduce the frustration with... Suitors?
But let's go back to name to be determined - WIP (almost quotation). There will be two ways to obtain: with a drop on the archimonstres and rewards of the quest for Territorial (which is not repeatable). This drop will be impossible in are and not impacted by prospecting, nor idols, with a relatively low rate (probably less than 5%). In addition, it will evolve according to the stage to become more and more high. Any character present in the fight can get.
You can spend your chips in buying boxes , all at the same price. They will be exchangeable, which implies a presence hotel. Available in 14 variants , they will launch a random fight against an archimonstration of a step defined by the type of the box. The monster will be alone, will not bring about experience or booty (so no chips) but still open to all.
Conclusions
If the solutions proposed here by Ankara will indeed improve the situation, they only correct the problems of the quest for Ocher Doffs. The Archimonstre Flight , widespread on monocount servers, will always be present if it is no longer strong, with a group combat system to earn kens. In addition, roughly summarizing on paper, the final principle of getting closer to a casino to finish a quest. It's far from optimal for players just want to finish a quest and who will have to find Farm for possibly get duplicates. In any case, the ideas of the GD team are interesting and good to take, with close supervision to lead.
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