Asmongold: 2 things to take Wow of Final Fantasy XIV
The Twitch Streamer Asmongold is actually known for its streams Zworld of Warcraft. But he has changed to the MMORPG Final Fantasy XIV. He has achieved record values on Twitch and ensured for a boom at Final Fantasy XIV on Steam. Now the streamer with the expressive eyebrows has a tip for Blizzard, which would make 2 features from Final Fantasy XIV his old MMORPG better.
This is a problem of Wow, the Asmongold sees: In an interview with Dexerto, the WoW expert Asmongold talks about a big difference between World of Warcraft and Final Fantasy Xiv. Final Fantasy XIV has the overall better community:
"Blizzard is notorious for not being able to deal with bad people. This leads to the normal players become stinky. Very normal, balanced, reasonable people become a community that is getting hostile to outsiders, also to women. "
Feature 1: New players clearly mark
What could Blizzard do against it? Asmongold sees 2 things that make Final Fantasy XIV correctly:
On the one hand, there is a small sign at Final Fantasy XIV next to the name of a new player, a sheet icon:
"I think, often people are just hard to someone, from whom they do not know he's new. But if you know it, you would have more understanding for him. "
The sheet icon in Final Fantasy XIV remains 168 hours or until the basic campaign of Final Fantasy XIV: A Realm Reborn has completed.
Feature 2: Leave players in the Raid right before boss Respawn
On the other hand, Asmongold believes, Wow punished the failure in RAIDs at bosses too hard:
"The punishment for a defeat in a Raid is a different thing. If you die in Final Fantasy XIV at a boss, the respawn is usually exactly before boss and you can actually continue immediately and rest the boss again. In Wow you have to retire and waste a lot of time and always wastes his time, that leads to a much more toxic relationship ".
According to Asmongold, Blizzard just need a few new ideas for Wow. In his view, that's how many players wanted: it just give too little innovation in Wow, the developers did not know what the players want.
The current state of Shadowlands contributes to the poor mood: the extension just offer too little content and waste the time of players. The story quality has greatly subsided in the course of extension. According to Asmongold, the story was at the beginning of Shadowlands at the climax, but then fell on a low point during the extension.
Incidentally, Meinmmo-Haus-Sukkubus Corthyn sees this aspect differently than Asmongold.
Could the flaps that Asmongold suggests? The two changes that Asmongold suggests would be easy and easy to implement.
The little "Corpse Run", which one has to lie down in Wow after every wipe, is actually something that is no longer up to date today - and as a punishment for his failure. Some "Oldschool Raider" welcomes these punishment safely ("Raiden must be hard so that you are properly happy about the victory"), but time-consuming can actually contribute to frustration.
As a rule, toxic behavior in WoW but especially when you play with "outsiders", as Asmongold says: There is rarely progress and dies 50 times a night.
The proposal with the "new player" symbol or at least one "for the first time in this dungeon" symbol is really good. Especially when this symbol is still in connection with an Exp bonus for the others in a group, that could actually be an important change for WOW.
A similar way is League of Legends times: the idea of rewarding players for "good behavior", apparently works better than to punish "bad behavior".
You can read the incredible success of Asmongold with Final Fantasy XIV here:
The biggest WoW streamer on Twitch cheats on his MMOPRG, becomes top 1
Comments
Post a Comment