All locations of Metro Exodus
The Exodus (Hebrew: יציאת מצרים, Yeẓi'at Miẓrayim: lit.'Separation from Egypt') is the founding myth of the Israelites. It tells a tale of Israelite slavery and separation from Egypt, discoveries at biblical Mount Sinai, and wanderings in the wild approximately the borders of Canaan. Its message is that the Israelites were supplied from slavery by Yahweh their god, and as a result belong to him by covenant.The consensus of contemporary scholars is that the Torah does not provide a precise account of the beginnings of the Israelites, who show up rather to have created as an entity in the central highlands of Canaan in the late 2nd millennium BCE from the native Canaanite society. The majority of modern scholars believe that the story of the Exodus has some historic basis, yet contains little material that is provable.The narrative of the Exodus is spread over four of the scriptural publications of the Torah or Pentateuch, specifically Exodus, Leviticus, Figures, and Deuteronomy. There is an extensive arrangement that the structure of the Torah happened in the center Persian Duration (fifth century BCE), although some traditions behind it are older since insinuations to the tale are made by 8th-century BCE prophets such as Amos and Hosea.The biblical Exodus is main in Judaism, with it being recounted daily in Jewish prayers and commemorated in festivals such as Passover. Early Christians saw the Exodus as a typological prefiguration of rebirth and also redemption by Jesus. The narrative has also reverberated with non-Jewish teams, such as the very early American settlers getting away oppression in Europe, and African Americans making every effort for liberty as well as civil legal rights.
Do not miss anything in Metro Exodus with our full card leader
There are a lot of Metro Exodus map locations in the new open world planes. Some of the best moments and equipment of the game can be stowed in unusual angles of Volga, Caspian and Taiga areas. Since you have to explore your sights and mark with your binoculars, it is surprisingly easy to overlook things, and nobody wants to go to the end and realizes that they pass at a climax.
For this reason, we have put together the best locations for Metro Exodus cards so they do not miss any of the good things. The cards for Volga, Caspian and Taiga serve as a hub in Metro Exodus and offer numerous goals and equipment. So we have listed all things that you do not want to miss when you want to use the entire experience of Metro Exodus game. Of course, there may be mild spoilers for things that could otherwise be discovered on their own, but we have limited them to a minimum so as not to intervene in history.
_ Take a look at our top tips for Metro Exodus in the following video: _
Use your binoculars to optimally use the card
Fast tip before you go somewhere: use your binoculars to help themselves regularly. You get you shortly after you hit the engineer Krest on the crane to look at different sights he calls. Everywhere, where it is worth to pay a visit, a click noise can be heard. If you hold this position and zoom, you should listen to a whirring and see a map icon that indicates that an area has been marked on your card. If you do not see the noise and the symbol, zoom in and out and move carefully in the area of the click. It is worth doing this regularly as you can see different places through new viewpoints and can still discover new places even until the end of a chapter.
What do the symbols mean?
On the map of Metro Exodus there are only four symbols that you really have to worry about: The big white cross is your next main goal, a green building is a security house (with a workbench for repairing and making equipment and a bed to the Change the daytime)) while a red dangerous skull and bone indicates enemies and, more importantly, recovery equipment. These are all question marks until you visit them. At this point, a compass mark appears on the screen to indicate that the card has been updated.
The Volga
The Volga is characterized by swampy waters and the need to use a boat to move away. It is important that you will find a number of extremely useful upgrades and gadgets right at the beginning, if you know where to look for. Usually the last used boat appears on the map, but you can find others. Due to the dangerous mutant shrimp and a huge charity, the water can be dangerous. It is therefore worthwhile to stay in the boat in the boat so that you can quickly go from board if necessary.
You must observe the following:
- Rifle scope and compass - Here you will find a crashed plane with a sniper panel and, above all, a compass, which always points to your next destination.
- Upgrades for Kalash rifles - There is a tiny outpost here, where you will find some good kalash rifle upgrades to increase damage and stability.
- Ammunition with upgrade and Tsar Fish Room Key - There are some prisoners that you can save and give you a key to enter the room below (point 4) where you will find the night vision glasses. There are also ammunition bags upstairs that you can carry more balls.
- Night Vision Goggles - The night vision glasses Here you can retrieve at an early stage about the key from the prisoners that you find up in 3, or you can get them as part of the mission to get the railcar after you killed the Tsarfish .
- Upgrade the gas mask - Here there is a small cottage full of mushrooms and spiders where you will find the advanced filter, upgrade your gas mask filters last longer.
- Durable ammunition upgrade - This gas station has a few bandits to do. Kill her and explore the inside to find the throw tableware, which allows you to wear more knives, grenades and Molotowcocktails.
- Metal Detector - Here is a metal detector that helps you find resources when equipping it with your armchar. Look for a broken crane and it will be in a small rusted house. You have to leave the lock to get in.
- Upgrades for Kalash rifles - There are some destroyed buildings, which are basically pillars and bars. Look for ramps and transport boxes that lead you to one of the bars, and follow him to find a ladder and an outpost. You will find a heavy potash shaft and a long run and a compensator for a large damage and accuracy thrust.
- Kalash rifle suppressor - The bearing has a kalash protective tube if you want to mute completely automatic (it reduces damage and range, but alert fewer people). There is also another sniper telescope if you do not have any.
- Teddy Bear - If you want to find the teddy bear for one of the co-missions, it is up on a large, cylindrical gas tower. Be careful because there is a lot of radiation.
- Guitar - If you want to retrieve the guitar for one of the co-missions, find them here on a tower full of bandits. There is also a prisoner you can share.
- Battery Upgrade - Here is a charge controller that extends the life of your battery. You will find a large building with electrically sealed doors and a smaller shed with a generator. On the back of the floating is a gasi tab, which allows you to turn on and open the doors to retrieve the battery upgrade from ... an interesting place.
Yamantau
The Yamantau section of the game is basically a linear story beat without Open World elements. However, you can get a night vision device here. Just look for a kalash on a table near a yellow junction box where you can turn off all lights. You will also get the Gatling weapon, but that's not overlooked as it is part of a small boss encounter.
The Caspian
The Caspian area is a large desert with open seabed. You will want to visit Aljoscha as soon as you start (the type with the weapon) to get the flames for the Tikha, and then make the first mission to access a car with which you can circle the rest of the card. There are a lot of perseys here. Use your binoculars regularly as the flat terrain means that you have to scan from numerous viewpoints to highlight everything on your card.
1. Ashot / Shambler Suppressor - On the way to your first mission you can see a gorge here. At the end you will find an old warehouse and an ashot with a shotgun silencer that fits ashot and shambler. 2. Shambler with a small cylinder - You must visit this area as part of the first Yamantau mission. They are attacked on the roof and their attacker drops a shambler shotgun with a three-round cylinder. Tip here: Not Kill the guy who skips you, he will be useful later. 3. Valve attack handle - If you have not found yet, you can touch an attack grip here, create a supply and equip with a valve gun. 4. Night vision - If you have missed the night vision device in the Yamantau level, you will find here another in the safe house, along with a heavy stock and a single-column magazine that contains five rounds for the valve. Pass the monsters and triple explosives. 5. Motion Tracker, Gatling Gun and Slave Rescue - There is a shipwreck with three reasons for a visit. First, there is another Gatling weapon in the middle level when you missed you can pick up in Yamantau. Second, it is used by slave dealers and if they kill them and free the slaves (without hurting them), they could help them later. But most important is that if you get up, you have a motion tracker that you can customize to your armchar. 6. Bulldog Machine Gun - This is not the only place where you can grab a bulldog, but it's probably the first if you follow the main mission. It's basically a better kalash and you can find it on the bodies of the enemies that attack the lighthouse. 7. Extra bright light - here there is a safe house with explosive traps. So pay attention to triple wired grenades. However, if you can get into it without hunting yourself into the air, there is an extra bright light with which you can see in the dark and further sight, but your battery consumes faster. 8. armored gas mask - Here there is a hidden gorge, in which you have to fight through some slave traders to reach a cave in the end (the ladder to reach them, only if all are dead) . Inside, you will find a man who has killed themselves, and a tank glass upgrade for their gas mask. 9. Night Vision Glasses Upgrade - Here is a military base that is at home at the same time. You have to worry about safety and fight against mutants to the top of the main building, but if you do this, turn off the NVD amplifier, making your night vision much clearer. 10. More consumables with upgrades - If you go down here, find a small cave in the cliff. There you will find a consumable material, which represents an upgrade for your suit, with which you can transport more air filters and medical kits. Maybe you'll also see the guy nearby. You will know why, when you arrive there. 11. armored helmet, ashot quad barrel and slave rescue - there is another shipwreck full of slave traders, so kill only the evils, not the slaves. In the first main area you reach, you will find a reinforced helmet, which absorbs more headshot damage. You will also find two switches, one in the lower and one in the upper level, with which the slave cages are opened. And finally, on the bridge you will find the top / back the top with the four runs for the Ashot Shotgun. This fires two barrels at once at Loading of damage and recoil. 12. 6x sniper remote tube - You must visit this crane as part of the main mission and are likely to be disturbed by the sniper, which is on top of the thing. Make sure you find his weapon when you kill him as they have a 6-way riflescope for you.
Additional - Giul's photo
After meeting Goul as part of the main mission on the Caspian lighthouse, she lets you in a subterranean bunker and asks if you can find the photo of your mother. This is basically a linear section, but keep looking for this door, shortly after Damir says you need to use the ventilation slots.
If you reach the dead officer through a collapsed air outlet, you must leave a room far behind and looking for the half-opened blue door at the desk and on the body. Inside, you'll find Giul's mother that surrounds a photo.
Taiga
The majority of the ambition of Metro Exodus for the open world takes place on the Volga and in the Caspian Sea, so that the Taiga is more of a broad corridor as an open planes that applies. There are also some spoilers, so we only show the card with places for encounters / resources and stores. As you can see, it is an uncomplicated area, so there is not much room anyway. If you have reached this point, the game chooses the scale to build the impulse for its degree. _ Tips for Metro Exodus _
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